If you're seriously gonna sit here and disagree with literally every other cemu user and the official setup guide written by the mod of r/cemu, then you're either a troll or ignorant or both. Game Notes: Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. Debug Options - Precompiled Shader Cache: Disabled. Serfrost did a good job explaining this in the official setup guide for cemu: Experimental: BoTW Crash Workaround, Use Seperable Shaders. If the cache is built on BOTW version 1.4.0 or above ONLY, then there aren't more than 9600 shaders. So the only way to have a cache without those old invalid shaders that aren't used anymore is to build the cache fresh on 1.4.0 or above. So any cache built on versions before 1.4.0 have old shaders that are no longer used on 1.4.0 and above and are therefore invalid and just wasting RAM. If you were around for the 1.4.0 update for BOTW, you'd know that it invalidated shadercaches as explained here:
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